Mining
Extract iron ore or bauxite and sell raw materials or feed your own processing plants.
- Best for
- Fast first revenue
- Main risk
- Storage and truck bottlenecks
Start with 600 IC, build production chains and manage logistics. Your goal: earn the most tournament points by fulfilling contracts before the season ends — 2 in-game years, or 1 real month.
New to industrial strategy? The in-game Academy teaches mines, logistics and contracts in short 2–3 minute lessons.Manage production chains, logistics, vehicle manufacturing and industrial contracts.
Playable prototype · Runs in your browser
Open full demoAn owned mine is not instant profit. First you secure land, build the site, hire workers, assign equipment, prepare storage, create routes, and connect the mine to a factory.
You don't just extract resources. You build production chains, manage capital, run logistics and win contracts — all to earn tournament points before the season ends.
Every product is made from raw materials, processed components and real transport time.
Your 600 IC starter fund has to cover facilities, fleet, wages, fuel and credit payments.
Win government tenders by price, reliability and delivery speed — not by clicking faster.
A season lasts 2 in-game years (1 real month). Companies are ranked by tournament points from completed contracts.
More output does not mean more profit. One weak link in your chain can turn a busy company into a bankrupt one.
Mining more when storage is full wastes resources and cash.
Vehicles on the road cannot be used elsewhere. Rent too many and costs balloon; rent too few and contracts miss deadlines.
A winning bid means nothing if production, storage and logistics cannot deliver on time.
Buying the biggest mine or fleet leaves no cash for fuel, wages or emergencies.
Raw material costs, fuel prices and contract bids change. The best plan today can lose money tomorrow.
There are no fixed player classes. Choose any business strategy you want, start lean, and later combine multiple directions into one industrial company — all to score tournament points before the season ends.
Extract iron ore or bauxite and sell raw materials or feed your own processing plants.
Operate oil rigs, process crude oil and produce fuel plus industrial materials.
Move resources, fuel, parts and finished vehicles for other companies or yourself.
Turn raw materials into higher-value outputs like steel, aluminum and polymers.
Produce equipment, vehicles and industrial machinery from processed components.
Buy low, sell high and control market timing across resources and products.
Start with one strategy. Later, mix any directions you want — for example mining + processing, manufacturing + trading, or oil + logistics.
The right facility decision changes everything early on. Rent to test a market. Own when you are ready to build a real chain.
Rent a mine to earn early revenue. Build an owned mine when you are ready to control the full chain.
Growth without planning is the fastest way to bankruptcy. Every operator learns to respect these five failure modes.
More output means nothing if there is nowhere to store it.
A mine can produce faster than your fleet can move.
Winning a tender is easy. Delivering on time is the real challenge.
Buying the biggest asset can leave no cash for wages, fuel or repairs.
Loans and leasing help expansion, but bad cash flow can push the company into crisis.
Industrial Empire Online rewards planning, not clicking.
Reserve your place in the first player wave.
Join the First Test PlayersNo fixed classes, no forced tutorial. Choose your direction, take a contract, and start building. Every season is a race for tournament points — 2 in-game years, or 1 real month.
Choose between 200,000 IC, 400,000 IC, or 600,000 IC as your starting capital. A smaller budget creates a harder challenge, while a larger budget gives you more flexibility to build facilities, purchase vehicles, and develop your company.
How much capital will your company start with?
Mining, oil and fuel, processing, logistics, manufacturing or trading — no class is locked.
Mining, logistics, processing, manufacturing or trading?
Start lean with a rental, or invest early in a long-term enterprise or warehouse.
Fast start or long-term asset?
Open the tender board, check the deadline and price, then place your bid.
Can you actually produce and deliver on time?
Match warehouse space and transport to the contract. The right vehicle saves time and money.
Is your chain physically connected?
Route your trucks, watch the timer, and hand over the cargo before the deadline.
Watch route time, fuel and vehicle availability.
Payment lands when delivery is complete. Reinvest, save, or cover running costs.
Reinvest, save or cover running costs?
You have freedom from the first minute. Follow the market, or build your own niche.
Build a niche or integrate the whole chain?
Every choice shapes your tournament score. Specialize, trade, or expand into a full industrial empire before the season ends.
Short lessons explain mining, storage, logistics, factories, contracts, finance and tournament strategy.
Extract iron ore, bauxite and crude oil using the right equipment and workers.
Plan warehouse capacity so a full bin never stops your production line.
Match vehicles to cargo, plan return routes and beat contract deadlines.
Turn raw materials into steel, aluminum, polymers and finished equipment.
Price bids, read deadlines and win profitable government contracts.
Use credit, leasing and deposits without losing your company to debt.
Each lesson is short, practical and built from real game mechanics.
A realistic command-center view of your company: balance, production queue, storage capacity, active routes and live contracts in one interface.
Steel Mill storage is 88% full. Clear warehouse space or production will halt.
Select a chain and step through each enterprise, the transport that moves it and the product it becomes.
Hover or tap a step to see how it connects.
Extraction
Produces iron ore in tonnes.
There is no universal truck. Three specialized vehicle classes move different cargo — and choosing the right one changes everything.
Transport ore, materials and specialized components.
Move excavators, loaders, rollers, bulldozers and mining trucks.
Transport crude oil and motor fuel.
Note · Bulldozers and quarry dump trucks require a Lv3 equipment transporter.
Cities of the same country share a single tender pool. Your bid, reliability and finances all influence whether you win — and whether you profit. Completed contracts turn into tournament points for the season.
Help shape contracts, logistics and markets.
Join the First Test PlayersEach season gives you 2 in-game years — about 1 real month — to earn as many tournament points as possible by completing contracts. The leaderboard ranks companies by points, not balance.
Season length
2 game years · ~1 real month
Rankings
National & Global
Reward tiers
Top 3 planned
Every completed contract adds tournament points. The season ends after 2 in-game years (1 real month), so planning matters as much as speed.
Points are awarded only after a contract is fully completed within the season.
1st place
50%
2nd place
30%
3rd place
20%
This is an example distribution for a planned prize pool. Confirmed prize amounts will be announced before each official tournament.
Set how many contracts of each level you expect to complete in one season (2 in-game years / 1 real month). The result is an approximate score based on the planned point table.
Lv1 equipment contract
Basic machinery · fastest to fulfil · 10 pts each
Lv2 equipment contract
Processed components required · 25 pts each
Lv3 equipment contract
Full chain · longest production · 50 pts each
Estimated season score
185pts
Approximate calculation. Points are awarded only for contracts fully completed inside the season; missed deadlines earn nothing.
Honest answers about how Industrial Empire Online actually works.
Each season lasts 2 in-game years, or 1 real month. Early testers will help shape the economy before the first official tournament.
No spam. Development updates and early test invitations only.