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Browser-based industrial economy strategy · Preview

This is not a mining game.This is an industrial economy game.

Start with 600 IC, build production chains and manage logistics. Your goal: earn the most tournament points by fulfilling contracts before the season ends — 2 in-game years, or 1 real month.

New to industrial strategy? The in-game Academy teaches mines, logistics and contracts in short 2–3 minute lessons.
Mine
Storage
Trucks
Factory
Profit
  • No fixed classes
  • Real production chains
  • Season: 2 years / 1 month
  • Academy included
Iron Ore MineExtraction
Bauxite MineExtraction
Oil RigPumping
Steel MillSmelting
Aluminum PlantSmelting
RefineryProcessing
Equipment PlantAssembly
MarketDelivery
Production chain livev0 · preview
Interactive demo

Build your industrial empire

Manage production chains, logistics, vehicle manufacturing and industrial contracts.

Playable prototype · Runs in your browser

Open full demo
Industrial Empire · Demo Terminal
The core gameplay loop

From an empty land plot to a working industrial chain.

An owned mine is not instant profit. First you secure land, build the site, hire workers, assign equipment, prepare storage, create routes, and connect the mine to a factory.

Land
Construction
Mine
Storage
Trucks
Steel Mill
Land Selection
Construction
Setup
Production
Delivery
Profit
What kind of game is this?

An industrial economy, not just an extraction game.

You don't just extract resources. You build production chains, manage capital, run logistics and win contracts — all to earn tournament points before the season ends.

Plan supply chains

Every product is made from raw materials, processed components and real transport time.

Manage capital

Your 600 IC starter fund has to cover facilities, fleet, wages, fuel and credit payments.

Compete for contracts

Win government tenders by price, reliability and delivery speed — not by clicking faster.

Climb the tournament

A season lasts 2 in-game years (1 real month). Companies are ranked by tournament points from completed contracts.

What makes it different?

Most games reward activity. This game rewards planning.

More output does not mean more profit. One weak link in your chain can turn a busy company into a bankrupt one.

Full warehouses stop production

Mining more when storage is full wastes resources and cash.

Trucks are a hard bottleneck

Vehicles on the road cannot be used elsewhere. Rent too many and costs balloon; rent too few and contracts miss deadlines.

Contracts do not wait

A winning bid means nothing if production, storage and logistics cannot deliver on time.

Capital can lock up

Buying the biggest mine or fleet leaves no cash for fuel, wages or emergencies.

Prices move against you

Raw material costs, fuel prices and contract bids change. The best plan today can lose money tomorrow.

Business Paths

Pick a Direction, Not a Class

There are no fixed player classes. Choose any business strategy you want, start lean, and later combine multiple directions into one industrial company — all to score tournament points before the season ends.

Fast first revenue

Mining

Extract iron ore or bauxite and sell raw materials or feed your own processing plants.

First simple chain
MineOreMarket
Best for
Fast first revenue
Main risk
Storage and truck bottlenecks
Powers every fleet

Oil & Fuel

Operate oil rigs, process crude oil and produce fuel plus industrial materials.

First simple chain
Oil RigRefineryFuel
Best for
Powering every fleet on the map
Main risk
Heavy capital lock-up and price swings
Earn from every supply chain

Logistics

Move resources, fuel, parts and finished vehicles for other companies or yourself.

First simple chain
FleetRouteDelivery
Best for
Earning from every other player's chain
Main risk
Fuel cost and empty return trips
Higher margins per tonne

Processing

Turn raw materials into higher-value outputs like steel, aluminum and polymers.

First simple chain
OreSteel MillSteelMarket
Best for
Higher margin per tonne
Main risk
Input supply and warehouse space
Access to the biggest contracts

Manufacturing

Produce equipment, vehicles and industrial machinery from processed components.

First simple chain
Steel + Aluminum + PolymerEquipment PlantVehicleContract
Best for
Winning the largest contracts
Main risk
Complex materials and long production time
Low infrastructure needs

Trading

Buy low, sell high and control market timing across resources and products.

First simple chain
MarketStorageResale
Best for
Low-infrastructure profit
Main risk
Timing, liquidity and stuck inventory

Start with one strategy. Later, mix any directions you want — for example mining + processing, manufacturing + trading, or oil + logistics.

Facility Strategy

Rent fast. Own for the long term.

The right facility decision changes everything early on. Rent to test a market. Own when you are ready to build a real chain.

Rented Facility

  • Lower upfront cost
  • Faster start
  • Good for testing a strategy
  • Limited growth
  • Cannot be upgraded like owned assets
  • Ongoing rent cost
Rented MineFast Start

Owned Facility

  • Higher upfront cost
  • Can be upgraded
  • Becomes a long-term company asset
  • Requires construction and setup
  • Needs workers, equipment, storage and logistics
  • Better for integrated production chains
Owned MineConstructionSetupExpansion
Strategic example

Rent a mine to earn early revenue. Build an owned mine when you are ready to control the full chain.

Risk Dashboard

Why companies fail

Growth without planning is the fastest way to bankruptcy. Every operator learns to respect these five failure modes.

Risk · 01

Full storage stops production

More output means nothing if there is nowhere to store it.

Risk · 02

Trucks become bottlenecks

A mine can produce faster than your fleet can move.

Risk · 03

Contracts punish bad planning

Winning a tender is easy. Delivering on time is the real challenge.

Risk · 04

Capital gets trapped

Buying the biggest asset can leave no cash for wages, fuel or repairs.

Risk · 05

Debt can save or destroy you

Loans and leasing help expansion, but bad cash flow can push the company into crisis.

Industrial Empire Online rewards planning, not clicking.

Early access

Ready to build your industrial empire?

Reserve your place in the first player wave.

Join the First Test Players
Your first 10 minutes

Nine steps. One real company.

No fixed classes, no forced tutorial. Choose your direction, take a contract, and start building. Every season is a race for tournament points — 2 in-game years, or 1 real month.

  1. 01

    Choose your starting capital

    Choose between 200,000 IC, 400,000 IC, or 600,000 IC as your starting capital. A smaller budget creates a harder challenge, while a larger budget gives you more flexibility to build facilities, purchase vehicles, and develop your company.

    Decision

    How much capital will your company start with?

  2. 02

    Pick your first business direction

    Mining, oil and fuel, processing, logistics, manufacturing or trading — no class is locked.

    Decision

    Mining, logistics, processing, manufacturing or trading?

  3. 03

    Rent or buy your first facility

    Start lean with a rental, or invest early in a long-term enterprise or warehouse.

    Decision

    Fast start or long-term asset?

  4. 04

    Accept your first contract

    Open the tender board, check the deadline and price, then place your bid.

    Decision

    Can you actually produce and deliver on time?

  5. 05

    Arrange storage and logistics

    Match warehouse space and transport to the contract. The right vehicle saves time and money.

    Decision

    Is your chain physically connected?

  6. 06

    Deliver your first resources

    Route your trucks, watch the timer, and hand over the cargo before the deadline.

    Decision

    Watch route time, fuel and vehicle availability.

  7. 07

    Earn your first IC

    Payment lands when delivery is complete. Reinvest, save, or cover running costs.

    Decision

    Reinvest, save or cover running costs?

  8. 08

    Expand, specialize or trade

    You have freedom from the first minute. Follow the market, or build your own niche.

    Decision

    Build a niche or integrate the whole chain?

Every choice shapes your tournament score. Specialize, trade, or expand into a full industrial empire before the season ends.

Industrial Empire Academy

Learn the economy before you risk your capital.

Short lessons explain mining, storage, logistics, factories, contracts, finance and tournament strategy.

Module 012–3 min lesson

Mines & Extraction

Extract iron ore, bauxite and crude oil using the right equipment and workers.

Module 022–3 min lesson

Storage & Bottlenecks

Plan warehouse capacity so a full bin never stops your production line.

Module 032–3 min lesson

Logistics & Routes

Match vehicles to cargo, plan return routes and beat contract deadlines.

Module 042–3 min lesson

Processing & Manufacturing

Turn raw materials into steel, aluminum, polymers and finished equipment.

Module 052–3 min lesson

Contracts & Tenders

Price bids, read deadlines and win profitable government contracts.

Module 062–3 min lesson

Bank, Risk & Bankruptcy

Use credit, leasing and deposits without losing your company to debt.

Start the Academy

Each lesson is short, practical and built from real game mechanics.

Gameplay Preview

Live Company Dashboard

A realistic command-center view of your company: balance, production queue, storage capacity, active routes and live contracts in one interface.

Gameplay interface preview · Example mid-game company · Illustrative values only
IEO // Company Terminal
Balance
245,000 IC
Global rank
#18
Credit rating
B+
Vehicles
12 units
Season day
184 / 720
Production Queue
Producing
Steel Mill
Steel components
72%
Working
Equipment Factory
Excavator Lv2
45%
Working
Aluminum Plant
Aluminum components
12%
Waiting for trucks
Solid materials storage
89%
620 / 700 tonnes
Storage almost full
Fuel tank
74%
18,500 / 25,000 litres
Route preview
In transit
Madrid
Barcelona
Equipment Transporter
2 × Excavator Lv2
In transitETA 1d 6h
Company value
1.2M IC
Active contracts
3
Pending deliveries
7
Next payment due
5,400 IC
Active contract
On track
5 × Excavator Lv2
Delivered3 / 5
Deadline in 12 daysProducing
Next milestones
  • Unit #4 leaves MadridIn transit
  • Steel Mill batch #12Working
  • Aluminum Plant intakeWaiting for trucks
Bottleneck warning

Steel Mill storage is 88% full. Clear warehouse space or production will halt.

Storage almost full
Interactive Production

Trace a Resource From Mine to Contract

Select a chain and step through each enterprise, the transport that moves it and the product it becomes.

Hover or tap a step to see how it connects.

Step 1 / 5

Iron Mine

Extraction

Produces iron ore in tonnes.

Chain progress20%
Equipment & Logistics

Every Vehicle Has a Purpose

There is no universal truck. Three specialized vehicle classes move different cargo — and choosing the right one changes everything.

Cargo Trucks

Transport ore, materials and specialized components.

Lv120 t
Lv230 t
Lv340 t

Equipment Transporters

Move excavators, loaders, rollers, bulldozers and mining trucks.

Lv11 standard machine
Lv22 standard machines
Lv33 standard / 1 heavy

Oil Tankers

Transport crude oil and motor fuel.

Lv120,000 L
Lv235,000 L
Lv350,000 L

Note · Bulldozers and quarry dump trucks require a Lv3 equipment transporter.

Logistics has consequences

  • Vehicles consume fuel and accumulate wear.
  • Owned vehicles stay at the destination — plan a return route.
  • Rented vehicles are faster to start with but more expensive.
  • Leased vehicles become company property after the contract ends.
  • A logistics center expands fleet size and automation.
  • Vehicles on the road cannot be used elsewhere.
  • Inter-city contracts require real travel time.
Gameplay interface preview

Route preview

Madrid
Barcelona
Cargo2 Excavators · Lv2
Travel2 days
ReturnManual route required
Tenders & Contracts

Compete for Government Contracts

Cities of the same country share a single tender pool. Your bid, reliability and finances all influence whether you win — and whether you profit. Completed contracts turn into tournament points for the season.

  • Each season lasts 2 in-game years — about 1 real month.
  • Each country has its own shared tender pool.
  • Cities within a country see the same tenders.
  • Contracts can be located in another city.
  • The player sets their own bid price.
  • The lowest price is not the only factor.
  • Reliability and credit rating are evaluated.
  • Production, logistics and financing affect real margin.
  • Partial deliveries are paid.
  • Tournament points are awarded only after full completion.
Gameplay interface preview

5 Excavators · Lv2

DestinationBarcelona
Value520,000 IC
Production30 days
Delivery2 days
TransportEquipment Transporter
Delivered3 / 5

Deadlines & overdue rules

  • Lv1 contracts: base 20 days.
  • Lv2 contracts: base 30 days.
  • Lv3 contracts: base 44 days.
  • Seven days of overdue grace follow the main deadline.
  • Days 1–3 reduce points moderately.
  • Days 4–7 reduce points more sharply.
  • On day 8 the contract fails.
  • Accepted equipment stays with the buyer.
  • Unaccepted equipment is returned to base — costing time, fuel and wear.
Early access

Test the economy before public launch.

Help shape contracts, logistics and markets.

Join the First Test Players
Season-based tournament

One Season. One Goal: Tournament Points.

Each season gives you 2 in-game years — about 1 real month — to earn as many tournament points as possible by completing contracts. The leaderboard ranks companies by points, not balance.

Season length

2 game years · ~1 real month

Rankings

National & Global

Reward tiers

Top 3 planned

Challenge yourself

How many tournament points can you score in 2 in-game years — or 1 real month?

Every completed contract adds tournament points. The season ends after 2 in-game years (1 real month), so planning matters as much as speed.

Join the First Test Players

How tournament points are awarded

Lv1 equipment10 points
Lv2 equipment25 points
Lv3 equipment50 points

Points are awarded only after a contract is fully completed within the season.

Example prize distribution

Planned

1st place

50%

2nd place

30%

3rd place

20%

This is an example distribution for a planned prize pool. Confirmed prize amounts will be announced before each official tournament.

Tournament points simulator

Plan your season: how many points would your contracts earn?

Set how many contracts of each level you expect to complete in one season (2 in-game years / 1 real month). The result is an approximate score based on the planned point table.

Lv1 equipment contract

Basic machinery · fastest to fulfil · 10 pts each

6
Subtotal60 pts

Lv2 equipment contract

Processed components required · 25 pts each

3
Subtotal75 pts

Lv3 equipment contract

Full chain · longest production · 50 pts each

1
Subtotal50 pts

Estimated season score

185pts

Contracts completed10
Avg. per contract19 pts
Indicative standingRegional contender
Toward podium range9%

Approximate calculation. Points are awarded only for contracts fully completed inside the season; missed deadlines earn nothing.

FAQ

Frequently Asked Questions

Honest answers about how Industrial Empire Online actually works.

Join the first test

Join the first industrial companies.

Each season lasts 2 in-game years, or 1 real month. Early testers will help shape the economy before the first official tournament.

  • Test the production economy before public launch
  • Reserve your place in the first player wave
  • Help balance contracts, logistics and market systems

No spam. Development updates and early test invitations only.